Lydia Chen, Fung Fellow
Below is a description of our final product:
“Children who have suffered trauma often have difficulty expressing, recognizing and responding to their emotions. In order to “treat” trauma, kids need to be able to DESCRIBE how they’re feeling. Our game, Emoji Play, is a card based game which combines basic problem solving in the form of a puzzle, the comfort of an adult, the joy of playing, and the feeling of accomplishment, all while helping the child overcome difficult experiences. During the game children are given a series of color coded cards with emojis on them, each corresponding to a basic emotion. The adult or caregiver picks a card from the scenario deck and challenges the child to choose the correct emotion that corresponds to the situation. There are no wrong answers, only varying degrees of correct. After choosing the emotion the child discusses it with the adult and then is given a puzzle piece as a reward which is placed on the child’s game board. Once the puzzle is complete, the game is over!”
During the Fall Expo, we received much praise for what we were able to accomplish in such a short time frame, but we were also challenged to improve our game. How do we turn this into a game where adult supervision is not necessary? How do we make the scenarios applicable to all children? How do we expand on the emotions discussed in the game? These are all considerations our team will be discussing in the next few weeks to determine how we will move forward with our idea.