Our Partners:
- Connect with students in the classroom
- Strengthen brand recognition on campus
- Gain new customer, product, and design insights
- Engage with leading industry, community, and academic experts
While we have established several models to engage with industry partners, we are always open to new ideas for building collaboration and connection.
Some of our past partners include: Blue Goji, Bitmark, UC Berkeley Osher Lifelong Learning Institute (OLLI), Smith Group, Elder Care Alliance, Hopelab, Caremerge, Tin Can Associates, Kaiser Permanente, Fresh Approach, Natural Mental Health, Bay Area Association of Disabled Sailors, Wildlife Conservation Network, hi-impact UK, NOAA’s Southwest Fisheries Science Center, Ocean Associates, Centre for Wildlife Studies, and Rainforest Connection
Fung Fellowship Project Spotlight
Team Ripple
The Fung Fellowship program creates opportunties for Fellows to work on addressing real-world challenges with industry and community partners. The fellowship’s learner-centered approach allows students to co-design their experience from crafting course content to sourcing future projects and collaborators. In this video you’ll hear from members of Team Ripple reflecting on their experience collaborating with partners in the Fung Fellowship program.
BrainWalk: Neuro Test Tech Toolkit for Non-specialized Clinics
Partner Organization: The Bove Lab at UCSF (Health track)
Team Brainwalk worked on improving the classic “Neuro Test” that physicians use to detect the onset of neurodegenerative disorders by integrating state-of-the-art technology, including virtual reality, eye tracking, voice recognition, body motion tracking, and machine learning algorithms, into the clinic. They developed a toolkit that can be used by nurses and generalists at non-neurology clinics to detect early signs of these disorders.
Baloo: Virtual Reality to Ease Anxiety in Pediatric Cancer Patients
Partner Organization: Center for New Media at UC Berkeley (Health track)
This student team developed novel methods to leverage AR/VR to reduce anxiety for young children who have cancer. Baloo is collaborating with a larger team to design and develop a virtual experience that pediatric patients can engage with while they are in the hospital.
Thriving Pink: Journey Mapping
Partner Organization: Thriving Pink
Fung Fellows partnered with Thriving Pink, a Yolo County nonprofit supporting individuals impacted by breast cancer, to explore how community members access and navigate available resources.
Through 15 interviews, participation in 2 grant ceremonies, and ongoing collaboration with Thriving Pink leadership, the team developed journey maps and user personas to surface service gaps and outreach opportunities.
The work informed the launch of prospeROSA, an initiative to expand support for Spanish-speaking communities, and produced actionable recommendations to advance more equitable access to care and resources.
Stopping Shark Massacres
Partner Organization: Shark Stewards (Conservation Track)
For the design challenge, the team developed a web application for shark data collection while integrating both internal and external citizen science components to encourage and incentivize contribution from coastal community members. They used iNaturalist’s open-source platform as a foundation for our application to create a database for researchers with a built-in milestone tracker and gamification to encourage citizen contribution. They also developed a course on shark conservation to educate and incentivize while searching for potential partners to reach a larger market of citizen contributors.
AquaLearn
Partner Organization: Blue Endeavors, Conservation Track
Designed for high school students, Team AquaLearn’s app harnesses the power of AR/VR and gamification to transform how marine science is taught. The platform bridges classroom learning with interactive experiences, allowing students to connect more deeply with marine ecosystems and fostering long-term interest in environmental sciences.
BeMe: Modernizing Teen Mental Health
Partner Organization: BeMe (Health track)
The design challenge question the team explored was “how might we improve the BeMe app’s self-guided activities to be more inclusive of a wider range of backgrounds and to encourage the practicing of self-led coping and resilience skills?” With this question in mind, the team adapted the BeMe app, which focuses on teen mental health.
BrightMobile
Partner Organization: UCSF Innovation Ventures, Honors Track
Nearly 30 to 50% of adolescents experience sleep difficulty at some point which can lead to depression, poor school performance and behavioral issues. BrightMobile is addressing the lack of sleep intervention tools for adolescents by creating an app which combines educational content and immediate sleep tools in an engaging and social manner.



















